So now Square had an issue- Final Fantasy had become the runaway hit nobody expected, and with the company back on its feet, they could begin developing games again.
“Hey!” Hironobu Sakaguchi (probably) exclaimed to his head designer, Akitoshi Kawazu one morning. “Final Fantasy was a hit! You know what that means? We need to make a sequel! Just think of it! We’ll make a bigger world, with more characters, more spells, more enemies! Those fuckers over at Enix won’t know what hit them! Ha-ha! Final Fantasy II will be the greatest RPG of our time! Tell your team and get to work! Don’t let me down!”
It seemed like it would work too. Except this particular morning, Kawazu had been hitting the bong pretty hard.
“Hey!” Kawazu (definitely) said to the FF2 team that same morning. “Alright guys, we’ve got to make Final Fantasy II. So here’s my plan- you know all that stuff people liked about the first Final Fantasy…?”
“Scrap it. We’re gonna change everything.“
And it just got worse from there.

Posted by jacobbles 